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Cynic
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Post by Cynic »

I bought "Temple of Elemental Evil" from gog.com about a week back. Man, what a buggy game. I've been using the roll exploit to get insanely high primary scores and then again using another exploit to get all 18s. Even with this, my barbarian was cut down by the first giant frog who was also the first monster in the game.

Also, the inability to cheat your wizard into having a int score higher than 45 is annoying. If you are unable to spend all your skill points, the game will not let you proceed. So after maxing out all my class + cross class skills, my insanely intelligent wizard was unable to even start the game.

pfft, what's the use of cheating if you can't overdo it. Otherwise it's a fairly decent if a little tedious game. I stilll haven't found a way to use diplomacy/intimidate/bluff yet.
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Post by Koumei »

I bought Cross-Edge. Because I saw a copy in a store and it's rarer than its weight in gold.

Though to be fair, CDs/DVDs/Bluray discs are pretty light, and if you consider how much gold there is in the world, I imagine any game released on disc is rarer than its own weight in gold. But you get the idea.

I don't like that there's no Save option - I have to assume the game autosaves and I'll be able to continue when I switch it on later. And the pause before combat is a bit annoying.

But ultimately, it seems pretty cool. Nice way to combine fighting game and RPG mechanics with a touch of tactical deployment (as in "sometimes you have to move someone so they can hit the enemy"). And I've always been a fan of Morrigan.

The original Morrigan, that is, not the one who Disapproves.

I am now... well, a little bit past "the level where they flat-out tell you to power-level" (showing that "the cat level" in D2 and "the cat and succubus level" in D1 are fully intentional in how the players will utilise them), but I'm taking the opportunity to get my main strikers up to around ~100.

And Bayonetta is still awesome. Some friends were watching me play, roughly at the time that she has to fight her Doppelganger Angel.

*dance-off ensues*
X: there's only one way they can solve this fight! Well, two ways, but one of them exceeds the age rating for the game.
*combat ensues, Torture attack used where the Doppler is put on the spiky-backed horse thing and makes erotic noises as she's sawn in half*
Y: you said something about an age rating?
X: I may need to retract that statement.
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Post by Koumei »

Update: oh joy, it didn't autosave. You apparently just can't save the game or something. That is almost as annoying as PR is.
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Post by Leress »

Koumei wrote:Update: oh joy, it didn't autosave. You apparently just can't save the game or something. That is almost as annoying as PR is.
You can save anytime you're on the world map by going into the menu (triangle) > Battle Diary > Save.
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Post by Koumei »

Ah, thanks. I didn't think to check that.

Anyhow, I just connected to the Internet, and grabbed some DLC for CE and D3. Um... how do I access this DLC to actually use it in the games?
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Post by Maxus »

I've been playing Red Dead Redemption: Undead Nightmare.

I love this.

If you've played Red Dead Redemption...well, it takes everyone's personality and turns it up to 11.

It's a zombie apocalypse and Nigel Dickens is selling his snake oil as an undead-repellant (turns out it's actually undead BAIT. So you can throw a bottle of it and it'll bring them there. And one NPC drank it and every zombie in the world jumped his ass).

Seth the Grave-Robber gets a square dance going. With zombies. And one playing the fiddle--or trying to.

They add some new weapons. You get a torch as a melee weapon, and you also get a Blunderbuss in your shotgun slot (You shoot undead with it and they explode. That's flat.)

I just finished the sidequests. You can find the Four Horses of the Apocalypse and break them for mounts. They all are basically invincible and have infinite stamina (and by invincible, I mean the horse will -not- be knocked over by animal attack and you can't be hurt by animal attack). War and Death have special abilities--War sets any zombie he bumps on fire, and Death makes their head explode.

There's a challenge for finding all of them and breaking them--and it does it right. The fifth and final rank of it is "Kill the four different kinds of zombies with Death". And you get the deeds to all the horses as a reward, so you can whistle whichever one you want as a mount at the moment.

They also put a unicorn in there. War trails flames, Death trails mist, the unicorn trails rainbows and butterflies.

If you like Red Dead Redemption, I have to recommend Undead Nightmare. It's some fun stuff.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Count Arioch the 28th
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Post by Count Arioch the 28th »

Been playing Ocarina of Time remake on the Gamecube recently.

I don't know if it's the gamecube controller or just me not really remembering from 12 years ago, but my god that game had awkward controls. Then again, I seem to remember late 20th century N64 games having loopy controls.

Trying to get the heart piece by racing the gravekeeper, and I can't dodge the fires because Link controls like a truck and takes wide sweeping turns when I try to switch directions.

Other than that, good game.
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Post by Koumei »

Well, the N64 and Borg Cube both have fucking stupid controllers, rivalled only by the Dreamcast.
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Post by Maxus »

I'm trying to figure out what's going wrong. Link doesn't -have- a turning animation in that game. It -might- be your turning motion for the stick.

I remember that race. The best way is to continuously forward-roll (Link's second-fastest way to move, the fastest is to lock-on and hold-straight back so he'll do this hop-skip backpedal thing). When you get to the end, you can also use the hookshot/longshot to snag the torches.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

So, of the many great things in the N1 games, you cannot forget the item descriptions. Such as "Bastard sword: this sword is a real jerk!"

I noticed a hilarious one in D3:

"Ray Gun: it's powered by trickle-down economics!"
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Post by Count Arioch the 28th »

Maxus wrote:I'm trying to figure out what's going wrong. Link doesn't -have- a turning animation in that game. It -might- be your turning motion for the stick.

I remember that race. The best way is to continuously forward-roll (Link's second-fastest way to move, the fastest is to lock-on and hold-straight back so he'll do this hop-skip backpedal thing). When you get to the end, you can also use the hookshot/longshot to snag the torches.
It very well might be how I'm using the stick, I remember having issues with other gamecube games and never really liking the way the stick "feels", if that makes sense. Push it a little, and it acts like I didn't push it at all. Push it a little more, and it acts like I'm pushing it all the way.

As far as the turning thing, here is exactly what's happening: I'm running full speed and see the pasty bastid dropped a flame in my path. If I turn in any direction except the exact opposite of where I was going, Link makes a wide sweeping turn and usually hits the flame in mid-turn.

I tried the longshot thing, I'm too slow with the aim. Like I said, if I push the stick slightly it barely moves at all, I push slightly more and it jerks around. It very well might be my controller is bunk if that's not the case with other people.
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Post by Kaelik »

Roll constantly.

You travel slightly faster, and at the end of every roll you have a velocity of zero, and you go very fast in which ever direction you are pointing. This allows you to turn on a dime at the end of each roll.
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Post by Koumei »

...aaaand I have finished Disgaea 3 (well, the main story). So how long did that take? Not that long. I have a funny feeling post-game will happily last me 9,001 hours.

It has such a lovely ending (that is, the [Good End]). I still like D2's plot/characters a little more, but that might just be my soft spot for Rozalin.
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Post by Count Arioch the 28th »

Kaelik wrote:Roll constantly.

You travel slightly faster, and at the end of every roll you have a velocity of zero, and you go very fast in which ever direction you are pointing. This allows you to turn on a dime at the end of each roll.
Any advice on how to avoid having a fire thing dropped on you in mid-roll? I seem to be having that problem, Dampe keeps dropping foreballs literally where I'm rolling. Is there a trick to it, or is it a "keep doing it until you get lucky" thing?
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Post by Roy »

Count Arioch the 28th wrote:
Kaelik wrote:Roll constantly.

You travel slightly faster, and at the end of every roll you have a velocity of zero, and you go very fast in which ever direction you are pointing. This allows you to turn on a dime at the end of each roll.
Any advice on how to avoid having a fire thing dropped on you in mid-roll? I seem to be having that problem, Dampe keeps dropping foreballs literally where I'm rolling. Is there a trick to it, or is it a "keep doing it until you get lucky" thing?
The computer is a cheating bastard. Move erratically and see if that helps.
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Post by Maxus »

Count Arioch the 28th wrote:
As far as the turning thing, here is exactly what's happening: I'm running full speed and see the pasty bastid dropped a flame in my path. If I turn in any direction except the exact opposite of where I was going, Link makes a wide sweeping turn and usually hits the flame in mid-turn.

I tried the longshot thing, I'm too slow with the aim. Like I said, if I push the stick slightly it barely moves at all, I push slightly more and it jerks around. It very well might be my controller is bunk if that's not the case with other people.
There's something to try...Let go of the stick for a split-second to let it go neutral, then change direction. But keep rolling forward and keep trying for that longshot trick. It may help if you point Link in the needed direction then haul up on the stick.

As for dodging fire...well, I could kind of tell where it was going to land, but I've been playing Ocarina of Time since it came out. Heck, I used to be able to free-aim and pick off the crows at the lake and the desert when they're just a tiny dot.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Avoraciopoctules »

Here's a video of somebody's Master Quest speedrun. The Dampe race starts around 1:52.

http://www.youtube.com/watch?v=xxGNp2wCEg8

I haven't played OoT in a while, and I never got this far in the Gamecube version, so I can't give any advice about the controls.
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Post by Psychic Robot »

Cynic wrote:I bought "Temple of Elemental Evil" from gog.com about a week back. Man, what a buggy game. I've been using the roll exploit to get insanely high primary scores and then again using another exploit to get all 18s. Even with this, my barbarian was cut down by the first giant frog who was also the first monster in the game.

Also, the inability to cheat your wizard into having a int score higher than 45 is annoying. If you are unable to spend all your skill points, the game will not let you proceed. So after maxing out all my class + cross class skills, my insanely intelligent wizard was unable to even start the game.

pfft, what's the use of cheating if you can't overdo it. Otherwise it's a fairly decent if a little tedious game. I stilll haven't found a way to use diplomacy/intimidate/bluff yet.
Grab the Circle of Eight modpack. Huge improvement. And, yes, the CRs are not at all geared for characters of your level--they're just there and you're going to be fucked until you hang around town and level up a bit by doing quests. Make sure that you save before you level so that you get good HD rolls, though.

As far as the social skills go, they should automatically appear in the dialogue menu.
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Post by Koumei »

So, via the clubs (Honour Students and Robber Shop), I'm using Mao to level other people up and stuff them full of Mana so they can pokevolve up their trees.

Holy shit is 7-3 an amazing level to grind. Three turns with Mao and BAM! I passed "Stronger Enemies" bills to make those mushrooms L99 each, and he's already level 800 and has enough Mana to push all the bills (though people don't like voting for him, so I'm tossing up between slowly bribing them all to "Love" or just waiting, grinding to L1000+ then dissolving the senate and forcing every single bill).
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Post by Maxus »

I just beat Batman Arkham Asylum.

It's likely the best Batman game ever made.

It has everything Batman--Plenty of cool gadgetry (explosive gel is my favorite), sneaking and stealth and some pretty damn fluid combat for taking on groups.

My favorite parts involved sneaking around a group of heavily armed enemies and having to pick them off one by one, and listening to their reactions. "Where is he?" "I don't know!" "How does he DO IT?" "Spread out and look for him!" "H-hey, I'll stick with you and watch your back!"

This really was nice when the Joker was all "THERE WERE EIGHT OF YOU AND HE'S TAKEN OUT FOU--You know what, Bats? Hurt them. Hurt them bad for me, Batman."
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Count Arioch the 28th »

I found out I had $11 on a gift certificate for a local movie rental place. So I rented Mario Galaxy 2.

It's basically Mario Galaxy. There are a few different things going on, but other than a couple new powerups it's the same game. I am glad I rented it instead of buying because I think I'll be bored with it in another day or two.
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Post by name_here »

Dwarf fortress is finally stabilized in the new version. The motto has greater meaning now. Also, armor is not useless at all.
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Post by Kaelik »

Count Arioch the 28th wrote:I found out I had $11 on a gift certificate for a local movie rental place. So I rented Mario Galaxy 2.

It's basically Mario Galaxy. There are a few different things going on, but other than a couple new powerups it's the same game. I am glad I rented it instead of buying because I think I'll be bored with it in another day or two.
See Yahtzee review of Mario Galaxy II. Hilariously true.
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Post by Avoraciopoctules »

I played through the 3rd demo build for a freeware platformer using what looked like a modified version of the Cave Story engine recently.

Fun gameplay, and the writing is decent. The platforming gets a bit Kaizoesque at times, but all the boss fights were great and I never really got frustrated with the game. There's one segment with sliding platforms on rails where the jumping was so tricky that I was a little surprised that I was not supposed to come back later with an item that rendered it possible.

http://www.superfundungeonrun.com/?page_id=161
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Post by Count Arioch the 28th »

Used the other half of my gift certifigate to rent Fable 3.

The voice acting of the main characters is good, the story is interesting, and the main NPCs are well developed.

The game is also glitchy as all fuck. Also, there is no map. (There is an abstract fast-travel map that in no way accurately depicts the area you are in which I have found to be worse than no map at all when you're trying to find things).
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